PROD_003 · COMPLETE PROMPT ENGINEERING SYSTEM

SERTRALINEFFECT // ODA_00 — BIOMATERIAL FIELD SESSION

ODA_00 PROMPT DOSSIER v1.0

7 CAMPAIGN FRAMES · CHARACTER BRIEF · MATERIAL TRANSLATION GUIDE
LOCATION PROTOCOL · NEGATIVE PROMPT LIBRARY · STYLE EVOLUTION NOTES

ENGINE: RECRAFT v3
PRESET: HARD FLASH
FRAMES DOCUMENTED: 07
STATUS: PROTOCOL_ACTIVE
Engine
Recraft
v3 · Realistic Image
Style Preset
Hard Flash
Clinical overhead light
Frames
07
Campaign-grade editorial
Subject
ODA_00
Specimen — not a model

SAMPLE OUTPUTS — GENERATED WITH THIS SYSTEM

SECTION_01 // CONTENTS
01 / 04
WHAT'S INSIDE

Complete
prompt
system.

This dossier documents the complete prompt engineering system used to generate ODA_00's Biomaterial Field Session — 7 campaign-grade editorial images produced in Recraft using a custom language of material engineering descriptors instead of conventional fashion keywords.

The core discovery: Recraft's training data reads biological material names as fantasy or creature aesthetics. The solution is to describe the visual and physical properties of each material using engineering language. This dossier teaches the translation.

ITEM_01ODA_00 character brief — exact identity descriptors for consistent generation across all frames
ITEM_02Master prompt — the base structure that all 7 frames derive from
ITEM_03All 7 pose/frame prompts — standing, back, low angle, seated, walking, hero coat, close-up
ITEM_04Complete negative prompt library — prevents fantasy drift, warm tones, conventional fashion output
ITEM_05Biomaterial translation table — engineering language Recraft understands
ITEM_06Location protocol — environment selection logic for the degraded-space aesthetic
ITEM_07Style evolution notes — what failed, what worked, and why
SECTION_02 // CHARACTER BRIEF
02 / 04
ODA_00 IS NOT A MODEL — SHE IS A SPECIMEN

The character brief establishes a fixed identity that persists across every generation. Consistency is the system. The descriptors must appear verbatim in every prompt — deviation produces a different subject, not a variation of ODA_00.

SKIN
Pale, near-white. Not porcelain — slightly cold, clinical. No warm undertones. Light catches bone structure only.
HAIR
Platinum-white. State of movement: wind-blown, disheveled, or structured updo. The hair is atmospheric — carries tension.
EXPRESSION
Zero. Neutral. Confrontational but not aggressive. Eyes carry the tension, not the mouth. No softness.
PRESET
Hard Flash replicates clinical overhead lighting. Studio preset softens too much — avoid entirely for this character.
IDENTITY_LOCK — CORE DESCRIPTOR
Pale androgynous figure, sharp hollow features, platinum-white wind-blown hair cold grey eyes neutral confrontational expression, expressionless frontal or three-quarter gaze. ANDROGYNOUS · PALE · HOLLOW · CONFRONTATIONAL · COLD · PRECISE — verbatim identity lock descriptors for Recraft v3 Hard Flash preset biomaterial session ODA_00 character consistency generation protocol
Exact descriptors included with purchase
SECTION_03 // 7 FRAME PROMPTS
03 / 04

Each frame uses the evolved garment language — oxidized bioplastic sheet panels in iron-brown and charcoal black with geological surface texture. Location shifts between Soviet brutalist exterior and abandoned industrial interior.

01
FRAME_01
FRAME_01
Standing Frontal
CAMPAIGN_HERO
Soviet-era brutalist building exterior. Cracked concrete ground, overcast flat grey sky. The establishing frame — palette of rust brown, graphite black, ash grey sky, near-white skin.
Pale androgynous figure platinum wind-blown hair cold grey eyes neutral expression oxidized bioplastic sheet panels abandoned Soviet brutalist building exterior cracked concrete cold desaturated light rust brown graphite black
Prompt included with purchase
02
FRAME_02
FRAME_02
Back Turned
POSE_VARIANT
Face over shoulder. Crinkled bioplastic jacket — oxidized iron-brown and charcoal black, semi-translucent edges, irregular surface compression marks, grown cellulose texture.
Back turned three-quarter to camera face looking back over left shoulder cold grey eyes expressionless crinkled bioplastic oxidized iron-brown charcoal semi-translucent raw edges cellulose texture
Prompt included with purchase
03
FRAME_03
FRAME_03
Ground Level
DRAMATIC_ANGLE
Camera at ground level looking up. Downward confrontational gaze directly into lens. Derelict building facade, broken windows. Dramatic upward perspective distortion.
Low angle editorial camera ground level looking up confrontational downward gaze directly into lens brutalist concrete broken windows overcast sky upward perspective distortion cold flat light
Prompt included with purchase
04
FRAME_04
FRAME_04
Seated on Ruins
NARRATIVE_FRAME
Strict side profile. Seated on crumbled concrete rubble, gaze fixed to empty horizon. Demolished building interior — exposed rebar, grey dust atmosphere.
Seated crumbled concrete rubble strict side profile platinum hair falling forward gaze empty horizon demolished interior exposed rebar grey dust atmosphere lateral light collapsed wall opening
Prompt included with purchase
05
FRAME_05
FRAME_05
Walking Away
CINEMATIC
Figure walking directly away from camera. Long abandoned industrial corridor — cracked concrete floor, broken ceiling. Figure small against large brutalist space. Atmospheric dust particles in light shaft.
Walking directly away from camera platinum hair visible from behind slow deliberate movement abandoned industrial corridor cracked concrete floor broken ceiling light shaft small figure large brutalist space dust particles
Prompt included with purchase
06
FRAME_06
FRAME_06
Floor-Length Coat
HERO_VARIANT
Head to floor. Floor-length structured coat in layered mineral-laminar bioplastic panels — oxidized iron-brown and graphite black, geological surface texture, raw jagged hem dragging on ground.
Floor-length structured coat layered mineral-laminar bioplastic panels oxidized iron-brown graphite geological surface texture raw jagged hem Soviet brutalist facade 5-floor building scale rust oxide
Prompt included with purchase
07
FRAME_07
FRAME_07
Extreme Close-Up
PRODUCT_DETAIL
Tight frame on face and upper chest. Collar of crinkled bioplastic jacket framing jaw — oxidized iron-brown texture, semi-translucent raw edge against neck skin, cellulose compression surface detail visible at macro scale. Hard cold side light, deep shadow on half face. Maximum material texture detail.
Extreme close up tight frame face upper chest sharp angular features platinum partially covering eye collar crinkled bioplastic jaw oxidized iron-brown semi-translucent raw edge against neck skin cellulose compression macro hard cold side light deep shadow half face maximum material texture
Prompt included with purchase
SECTION_04 // MATERIAL TRANSLATION
04 / 04
THE CORE DISCOVERY

How to
speak
Recraft.

Recraft's training data associates biological material names with fantasy and creature aesthetics. Typing "mycelium coat" produces organic growth, not fashion.

The solution: describe the visual and physical properties of each material using engineering language — not the material's biological name. "Compressed filament composite, irregular fiber panel" reads as structure. "Mycelium" reads as creature.

The dossier includes the complete translation table — every biological material used in the ODA_00 session, paired with its engineering language equivalent and the visual result each produces.

Biological Name
What Recraft Hears
Engineering Translation — Use This
mycelium
fantasy creature, organic growth
compressed filament composite, irregular fiber panel
bacterial cellulose
biological experiment, wet organism
crinkled oxidized sheet, compression surface marks
graphene fiber
tech concept, invisible material
hexagonal polymer lattice, matte black bonded panels
Full translation table included with purchase

PROD_003 // ODA_00_DOSSIER_v1.0

Access the
full system.

Complete Prompt Engineering System · Immediate Download

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SERTRALINEFFECT · PROMPT_ARCHIVE · ODA_00_DOSSIER_v1.0 · 2026